About me
I am a software engineer with a research background that is heavily interested in cutting-edge real-time computer graphics. This interest has spilled over into other areas such as visualization, surgical simulation and user interfaces, but my career interests are in entertainment applications such as games and demos. My work has be presented at SIGGRAPH, SIGGRAPH ASIA, and GDC and has additionally been published in the ShaderX and GPU Pro book series and various academic journals and proceedings.
Specialties: Extensive experience with graphics hardware, intimate Unreal Engine knowledge and optimization experience (UE3/UE4, including large-scale engine and renderer modification), graphics algorithms and related software architectures.